2014 is dead—nyoooo! It was pretty good, but it could do nothing to halt the unstoppable wave of new games 2015 will bring. There are talky games, shooty games, driving games, games that let you bake bread and games that let you become bread. There are new monsters to kill, new plot twists to uncover and new armies to command; it’s going to be awesome.
The CD-ROM had much larger storage capacity than floppies, helped reduce software piracy, and was less expensive to produce. The first generation of computer games were often text adventures or interactive fiction, in which the player communicated with the computer by entering commands through a keyboard. The faster graphics accelerators and improving CPU technology resulted in increasing levels of realism in computer games. By the end of 1989, however, most publishers moved to at supporting at least 320x200 MCGA, a subset of VGA. VGA gave the PC graphics that outmatched the Commodore Amiga. By 1993 PC games required much more memory than other software, often consuming all of conventional memory, while peripheral device drivers could go into upper memory with DOS memory managers. IBM, the world's largest computer company, introduced the IBM Personal Computer (PC) in 1981.
By 1993 PC games required much more memory than other software, often consuming all of conventional memory, while peripheral device drivers could go into upper memory with DOS memory managers. PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. With the EGA video card, an inexpensive clone was better for games than the Commodore 64 or Apple II, and the Tandy 1000's enhanced graphics, sound, and built-in joystick ports made it the best platform for IBM PC-compatible games before the VGA era. The 1993 release of Doom on the PC was a breakthrough in 3D graphics, and was soon ported to various game consoles in a general shift toward greater realism. By 1987 the PC market was growing so quickly that the formerly business-only computer had become the largest and most important platform for computer game companies. The faster graphics accelerators and improving CPU technology resulted in increasing levels of realism in computer games.